HEARING IN TRUE 3-D
COMPUTER TECHNOLOGY
ORIGINATING TECHNOLOGY/ NASA CONTRIBUTION
In 1984, researchers from Ames Research Center
came together to develop advanced human interfaces
for NASA’s teleoperations that would come to
be known as “virtual reality.” The basis of the
work theorized that if the sensory interfaces
met a certain threshold and sufficiently supported
each other, then the operator would feel present
in the remote/synthetic environment, rather than
present in their physical location.
Twenty years later, this prolific research continues
to pay dividends to society in the form of cutting-edge
virtual reality products, such as an interactive
audio simulation system.
PARTNERSHIP
Throughout the 1990s, virtual reality technology
was applied to multiple areas, from video games
to military equipment. William Chapin founded AuSIM,
Inc., in 1998 to develop three-dimensional (3-D)
audio products for mission-critical applications,
such as those originally proposed by NASA.
Prior to launching his Mountain View, California-based
company, Chapin joined NASA partners and researchers
to develop several iterations of increasingly more-detailed,
physically-based acoustic room simulation models.
Over a 4-year period, they would develop three
successively more accurate models of acoustic simulation.
When AuSIM came to be in 1998, Chapin would further
fortify his ties with NASA. Dr. Stephen Ellis,
a member of Ames’ Human Information Processing
Branch, was conducting research on perceptual issues
relating to latency in visual displays, along with
Dr. Dov Adelstein and Dr. Elizabeth Wenzel—one
of the NASA researchers who helped to develop the
original virtual reality interfaces for Ames. AuSIM
assisted Ellis, Adelstein, and Wenzel by integrating
aural and visual displays so the three could study
the inter-relationship of latency. Ames contracted
with AuSIM to provide the synchronization control
in the aural and visual display systems. This work
would lead to a series of annually renewed contracts
between Ames and AuSIM.
Meanwhile, across the country at NASA’s Langley
Research Center, Dr. Stephen Rizzi of the Structural
Acoustics Branch needed an auralization architecture
on which he could develop his own models. Rizzi
and AuSIM collaborated to make a version of the
company’s technology in which sub-models could
be replaced with a “plug-in” design. This “open
kernel architecture” collaboration continues through
2004, with support from Phase I and Phase II Small
Business Innovation Research (SBIR) contracts.
Additionally, Rizzi and AuSIM produced joint research
papers based on their studies of advanced propagation
models and structural acoustics.
PRODUCT OUTCOME
|
| The 3-D Voice Communication Interface System, AuSIM, Inc.’s latest hardware product,
connects to a network via ethernet. Each participant
uses one system, and the headset is tracked
in orientation and global position. Derivatives
of this system are being developed for wearable
and vehicle applications. |
While audio simulation technology has been called
“3-D sound,” this same title has been applied to
spatialized sound and surround sound, which are
simpler technologies attempting to leverage traditional
sound production techniques. Spatialized sound
and surround sound are great for creating a theatre
effect in one’s living room, but they do not help
distinguish multiple alarms in a nuclear power
plant control room, for example. AuSIM’s interactive
audio simulation, on the other hand, can make a
distinction between these alarms, give a fighter
pilot the natural cue for an approaching threat,
or allow air traffic controllers to better associate
pilot voices with the planes in the airspace and
taxi-ways surrounding them, according to the company.
In noisy environments such as restaurants and lobbies,
people are well-adapted to tuning into desired
sound and tuning out noise, a perceptual phenomenon
referred to as the “cocktail effect.” Humans perceive
signatures in sound from the propagation and from
the source to their ears, and hence create a mental
image of the environment that allows them to discriminate
independently originating sounds. AuSIM notes that
traditional audio technologies do not simulate
the propagation of sounds through a medium and
therefore present false aural signatures.
AuSIM’s solutions to help humans differentiate
between simultaneous sounds are based on NASA-influenced
audio simulation techniques that create and preserve
the perceptual spatial clues in electronically
transmitted sound. The solutions apply to military,
industrial, voice telecommunications, and academic
research projects.
As the company’s core technology, AuSIM3D™ gathers
dynamic acoustic properties, 3-D position, and
3-D orientation of all objects to drive complex
models based on the physics of sound waves. Applied
to real-world tasks, AuSIM3D reduces fatigue with
naturally presented information, maintains more
efficient and productive workers, increases accuracy
and quality of listeners’ work, yields fewer critical
and costly mistakes, and saves time, money, and
even lives.
|
| Test System for Studying Spatial Hearing through Obstructing Headgear: AuSIM,
Inc.’s 32-channel, microphone-instrumented
helmet provides soldiers with situational awareness
of their environment, protecting them from
potential ballistic, chemical, biological,
optical, and percussive threats. |
AuSIM3D and the company’s related products extend
to all branches of military and security operations.
The U.S. Navy initiated a next-generation destroyer
project to significantly reduce the manning requirements
for command and control, and AuSIM delivered over
30 systems to support this multi-model watch station
project. Additionally, the Navy is using AuSIM
systems to re-examine the use of aural sonar displays.
Sonar encompasses visual displays of interpretations
of data. Such displays require very acute attention
focus, as the sonar data are collected from all
directions. In a NASA/U.S. Army project, positional
AuSIM audio displays have been added to flight
simlulators to improve human performance and effectiveness.
AuSIM has broadened its original “mission-critical”
business plan to make room for human interest applications.
On a general level, AuSIM’s products can be utilized
in teleconferences, where spatially consistent
voices can sound more natural, and in driver’s
education schools, so that a student can learn
to react to realistic sound events in a simulator,
putting fewer people at risk during the learning
and thereby creating a prepared driver for the
real situation.
For future applications, AuSIM has teamed with
the Girvan Institute of Technology, with the intentions
of developing and capitalizing on end-user products
for more key markets. The institute selects the
best and most promising small companies commercializing
NASA technology to be incubated and capitalized.
AuSIM3D™ is a trademark of AuSIM, Inc.