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Acoustic bliss--an interactive, real-life audio experience
by surrounding the listener with sounds in three dimensions using
only a single pair of ordinary speakers or headphones. Getting
an earful earns an entirely new and enjoyable meaning thanks
to the audio know-how of Aureal Semiconductor, Incorporated of
Fremont, California, and its subsidiary, Crystal River Engineering
(CRE), Incorporated of Palo Alto, California.
"We hear the future" is a behind-the-scenes slogan
that drives the work. That spirit to advance audio technology
was initially spurred by CRE's work in collaboration with the
Spatial Auditory Displays Laboratory at the Ames Research Center.
Very high-speed digital audio processing systems were developed
to further Ames' research on virtual acoustic displays, part
of the center's broader investigation into virtual reality and
advanced multimedia displays for aviation and space applications.
The NASA objective was to explore the possibilities of combining
a three-dimensional (3-D) auditory system with visual virtual
displays.
Aureal develops and markets a line of products that incorporate
3-D sound into video games, surround sound systems, computer
sound cards, Internet sites, and other interactive software applications.
By furthering what is termed psychoacoustic research, audio
standards have been raised to new dimensions. Aureal has embraced
this research, creating innovative technology that alleviates
the need for pre-encoding sounds or adding extra speakers to
achieve "virtualized" experiences. The 3-D audio technology
enables interactive placement of sounds in the entire 3-D space
surrounding a listener. The advantage is obvious: A new generation
of audio experience that is interactive, immersive, and fully
three-dimensional.
| A high-speed digital audio
processing system enables three-dimensional sound to be used
in numerous consumer products, from computer games to home entertainment
equipment. |
Audio accelerators, for instance, can turn a computer into
a thundering, true-to-life sound machine equal in quality to
home theater surround sound systems. The result is a transformation
of game playing into a visual and audio romp, immersing the user
in a more interactive experience.
The interactive 3-D audio technology can be heard on the Internet.
By using virtual reality modeling language browser software,
Internet surfing now includes exploring 3-D websites. A user
can be totally immersed in 3-D worlds, both visually and acoustically.
As the user travels around a three-dimensional environment, sounds
are rendered in their true locations with respect to the user.
For example, if a virtual person is standing behind a user in
a world, the person's voice will sound like it is projected from
behind and will travel around the side and to the front as the
user turns to face it.
Even a virtual sing-along, Karaoke style, has been introduced
using the advanced audio effects technology. An effects processor
chip offers voice pitch shifting, vocal accompaniment and vocal
track elimination, among its functions. Fun vocal effects are
also available, as is an application for people who are not comfortable
singing in their own voice but prefer to amaze an audience with
the warbling of a virtual singer.
Top software developers are enthusiastically embracing the
3-D audio technology to maintain an edge of competitors. Already
signed up are such software companies as Acclaim, Activision,
Electronic Arts, Epic, and LucasArts. The first titles using
the audio advancement have reached store shelves, with dozens
more in production. Technology licensing of the three-dimensional
audio enhancement has permitted its use in an array of multimedia
products offered by such developers as Analog Devices, ATI Technologies,
Cirrus Logic, Diamond Multimedia, S3, Oak Technology, and Rockwell
International.
Aureal has been able to bring 3-D audio from NASA's high-end
research work in jet cockpit displays and flight simulators to
mainstream electronic entertainment, consumer electronics, and
communication applications. Applying that research has brought
a level of awareness, realism, immersion, and engagement to the
user, once only possible in real-life situations. By enveloping
a listener in a three-dimensional sound field, a user is no longer
aware of the audio system that is rendering the sounds.
Indeed, a new level of audio experience...and a sound investment
in the future.
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