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Computer games can now be played with all the precision and
sensitivity needed for a safe and soft Space Shuttle touchdown.
And for good reason. A game controlling joystick for personal
computer-based entertainment has been designed after the flight
controllers used onboard NASA's piloted spacecraft.
ThrustMaster, Inc. of Hillsboro, Oregon introduced in 1997
an unusual type of joystick. Its design mirrors the action of
the Rotational Hand Controller (RHC) built for the Johnson Space
Center and Lockheed Martin by ThrustMaster. Crafted for use in
Space Shuttle training simulations, the RHC is utilized by astronauts
on the ground to practice runway touchdowns, as well as in orbit
to sharpen maneuvering and landing techniques.
ThrustMaster produces highly realistic and innovative game
controllers. The company has evolved a broad product line that
includes action, adventure, sports and arcade peripherals. For
some products, ThrustMaster controls have been designed after
real military aircraft, giving the company an edge in several
fully-functional products for computer-based flight simulators
now on the market. Another market segment was met by the company
with the development of auto racing controllers for driving and
racing simulations.
Providing computer game enthusiasts with action on the ground
and in the air, it would only seem natural that ThrustMaster
would take its customers to new heights--the final frontier of
space.
Lockheed Martin contracted ThrustMaster in 1996 for ten Space
Shuttle control sticks and twenty electrical interface circuit
boards to be used by Johnson Space Center. A specially engineered
controller gleaned from the firm's Space Shuttle work is now
available, featuring many new product firsts, not only for ThrustMaster,
but for the gaming industry as well. The system literally brings
technology from NASA's Space Shuttle program into a game player's
hands. "We are creating attractive, high-quality, affordable
products positioned to appeal to a more diverse user base,"
explains ThrustMaster CEO, Stephen Aanderud.
As a derivative of the controller built for the NASA Shuttle
program, the product hosts classic features. It is touted as
the next generation 3-D action game controller. Microprocessor-controlled
optical sensors permit the controller's user to customize program
joystick axes and buttons. The unit features four programmable
axes, six programmable buttons and is completely digital. Digital
technology makes the controller easy to install. Being 100 percent
digital, the controller sports added advantages--smooth movement
and faster response time.
The controller's most unique feature is the movement of the
hand grip itself. The grip pitches forward and back from the
central point of the joystick handle, allowing users to make
the most of their natural hand movements for optimal game play.
Along with pitch and roll control, a third axis of the joystick
gives an individual the ability to yaw, emulating aircraft rudder
pedals. In addition, the interactive controller features a four-way
hat switch, five programmable buttons, a trigger, and a slide
throttle control.
"We wanted to create the ultimate control for fast paced,
3-D game environments that would also be natural with the player's
hand movements--and not require extensive learning or special
training," says Robert Kubis, Product Manager for ThrustMaster,
Inc. Both hands share responsibility in controlling the joystick
and separate sensors immediately detect the slightest hand movements,
Kubis adds.
Compatible with popular brand computers and software, the
controller features a standard game port connector.
Whether there is need for immediate shields up, avoiding an
errant asteroid or two, or split second shifts to light speed,
this versatile action controller is sure to give any computer
game aficionado a real hands-on feel for the space program.

| A ThrustMaster, Inc. computer
game joystick is derived from the firm's work on a Space Shuttle
hand controller. |
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