Follow this link to go to the text only version of nasa.gov
NASA - National Aeronautics and Space Administration
Follow this link to skip to the main content
+ Text Only Site
+ Contact STI Help Desk
+ Search the NTRS Database
WHAT IS STI? GET HELP REGISTER SITE SEARCH FEEDBACK FAQ


+ Spinoff Home

Spinoff
history of spinoff
request a spinoff
be in spinoff
spinoff database
spinoff Frequently Asked Questions
contact us



SPINOFF 1999

 three men with two of using spectroradiometer, hands holding a carcon monoxide catalyst, monitoring sensor that mesures fatigue damage in material, placed inside three joined honey cone shapes

Computer Technology

World Reaction to Virtual Space

Commercial Benefits--Spinoffs
 

While it may be a small world after all, it can be a virtual one as well DRaW Computing Associates, Inc., of Philadelphia, Pennsylvania, developed a virtual reality software package to support NASA's work on the International Space Station. Through a Small Business Innovation Research (SBIR) project managed by the Marshall Space Flight Center, the company developed software that creates complex virtual reality simulations of the Space Station's numerous components. While the first elements of the Space Station are already circling Earth, astronaut assembly crews face the daunting task of putting together the entire facility in orbit over many years to come. DRaW's powerful software, called OpenWorldsTM, is facilitating the training of future assembly teams.

OpenWorlds'TM scripting, hardware, and graphical user interface (GUI) front- end permitted Marshall engineers to "be there without being there," enabling them to fashion the complex habitats, solar arrays, and other central elements in virtual space.

OpenWorldsTM is an open platform for 3-D graphics and virtual reality modeling language (VRML) 2.0 integration. With it, there is the ability to have realistic, interactive, moving worlds. It provides the advanced features of VRML 2.0 without all the effort. The OpenWorldsTM C++ library provides VRML 2.0 support for any application and any graphics server. In addition, sample source code demonstrates implementations of VRML 2.0 browsers on various graphics layers, including OpenGL®. Sample code showing the implementation of the build-in nodes is part of OpenWorldsTM, as well as a GUI-based scene graphic viewer. With OpenWorldsTM, applications can be made to support Java scripting and virtual reality hardware devices.

 image of technology displayed on screen of how the software is being used for graphics support NASA-funded OpenWorlds technology is being used for graphics support in virtual worlds on the Internet.

According to Dr. Paul Diefenbach, president of DRaW, "OpenWorldsTM is an open library accessible by all, open to platforms, open to scripting languages, open to change." VRML is viewed by many as a web-based language for graphics scene description, with additional scripting capabilities throughout. Dr. Diefenbach and his associates viewed VRML differently. Not only is it a powerful tool for graphics exchange, but ultimately, it is an extensible scripting language that also handles graphics scenes. VRML's promise lies in being a medium of exchange for all graphics and simulation systems, Dr. Diefenbach says.

DRaW was incorporated in 1991 and has specialized in 3-D graphics development and consulting, with an emphasis on human factors simulation. DRaW has worked closely with the University of Pennsylvania's Center for Human Modeling and Simulation, the developer of the leading human factors simulation software, Jack®,which is commercially available as Transom TMJack® from Transom Technologies, Inc.

of live video and 3-D graphics in next-generation television research.
OpenWorldsTM is being used for integration of live video and 3-D graphics in next-generation television research.

As a result of NASA SBIR contract awards, OpenWorldsTM has led to the creation of Human OpenWorldsTM (HOWTM). Originally an add-on module to TransomTM Jack®, HOW provides the power of VRML scripting and transforms human modeling packages into true, interactive, immersive simulation systems by permitting the creation of reactive worlds. Where human factors packages offer control of the human figure, HOWTM provides a realistic virtual world in which the figure can interact. With HOWTM, "objects can have behaviors," Dr. Diefenbach says.

OpenWorldsTM is a trademark of DRaW Computing Associates, Inc.
OpenGL® is a registered trademark of Silicon Graphics, Inc.
JavaTM is a trademark of Sun Microsystems, Inc.
TransomTM Jack® is a registered trademark of Transom Technologies, Inc.
Human OpenWorldsTM (HOWTM) is a trademark of DRaW Computing Associates, Inc.


 Previous Page | Home | Contents | Next page



USA dot Gov: The U.S. Government's Official Web Portal
+ Sitemap
+ E-GOV Act Regulations
+ Visit the NASA Portal
+ Disclaimers, Copyright Notice, and Terms and Conditions of Use
+ Freedom of Information Act
+ Budgets, Strategic Plans and Accountability Reports
+ The President's Management Agenda
+ NASA Privacy Statement, Disclaimer, and Accessibility
Certification

+ Inspector General Hotline
+ Equal Employment Opportunity Data Posted Pursuant to the
No Fear Act

+ Information-Dissemination Priorities and Inventories
NASA - National Aeronautics and Space Administration
Editor: NASA Center for AeroSpace Information (CASI)
NASA Official: Lynn Heimerl
Last Update: February 27, 2009
+ Contact STI