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While it may be a small world after
all, it can be a virtual one as well DRaW Computing Associates,
Inc., of Philadelphia, Pennsylvania, developed a virtual reality
software package to support NASA's work on the International
Space Station. Through a Small Business Innovation Research (SBIR)
project managed by the Marshall Space Flight Center, the company
developed software that creates complex virtual reality simulations
of the Space Station's numerous components. While the first elements
of the Space Station are already circling Earth, astronaut assembly
crews face the daunting task of putting together the entire facility
in orbit over many years to come. DRaW's powerful software, called
OpenWorldsTM, is facilitating the training of future
assembly teams.
OpenWorlds'TM scripting, hardware, and graphical
user interface (GUI) front- end permitted Marshall engineers
to "be there without being there," enabling them to
fashion the complex habitats, solar arrays, and other central
elements in virtual space.
OpenWorldsTM is an open platform for 3-D graphics
and virtual reality modeling language (VRML) 2.0 integration.
With it, there is the ability to have realistic, interactive,
moving worlds. It provides the advanced features of VRML 2.0
without all the effort. The OpenWorldsTM C++ library
provides VRML 2.0 support for any application and any graphics
server. In addition, sample source code demonstrates implementations
of VRML 2.0 browsers on various graphics layers, including OpenGL®.
Sample code showing the implementation of the build-in nodes
is part of OpenWorldsTM, as well as a GUI-based scene
graphic viewer. With OpenWorldsTM, applications can
be made to support Java scripting and virtual reality hardware
devices.
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NASA-funded
OpenWorlds technology is being used for graphics support in virtual
worlds on the Internet. |
According to Dr. Paul Diefenbach, president of DRaW, "OpenWorldsTM
is an open library accessible by all, open to platforms, open
to scripting languages, open to change." VRML is viewed
by many as a web-based language for graphics scene description,
with additional scripting capabilities throughout. Dr. Diefenbach
and his associates viewed VRML differently. Not only is it a
powerful tool for graphics exchange, but ultimately, it is an
extensible scripting language that also handles graphics scenes.
VRML's promise lies in being a medium of exchange for all graphics
and simulation systems, Dr. Diefenbach says.
DRaW was incorporated in 1991 and has specialized in 3-D graphics
development and consulting, with an emphasis on human factors
simulation. DRaW has worked closely with the University of Pennsylvania's
Center for Human Modeling and Simulation, the developer of the
leading human factors simulation software, Jack®,which
is commercially available as Transom TMJack®
from Transom Technologies, Inc.
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| OpenWorldsTM
is being used for integration of live video and 3-D graphics
in next-generation television research. |
As a result of NASA SBIR contract awards, OpenWorldsTM
has led to the creation of Human OpenWorldsTM (HOWTM).
Originally an add-on module to TransomTM Jack®,
HOW provides the power of VRML scripting and transforms human
modeling packages into true, interactive, immersive simulation
systems by permitting the creation of reactive worlds. Where
human factors packages offer control of the human figure, HOWTM
provides a realistic virtual world in which the figure can interact.
With HOWTM, "objects can have behaviors,"
Dr. Diefenbach says.
OpenWorldsTM is a trademark of
DRaW Computing Associates, Inc. OpenGL®
is a registered trademark of Silicon Graphics, Inc. JavaTM
is a trademark of Sun Microsystems, Inc. TransomTM Jack®
is a registered trademark of Transom Technologies, Inc. Human OpenWorldsTM (HOWTM)
is a trademark of DRaW Computing Associates, Inc.
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